Clio Sports
Clio Sports
Entry Information

Clio Sports, founded in 2014, is one of six verticals developed by the Clios to celebrate creative excellence in a specialized field. The program champions boundary-pushing marketing, advertising, and communications from the teams, leagues, brands, agencies, and media brands that shape sports culture. Each cycle, leaders from across the global sports industry convene to determine which entries will earn the prestigious Grand, Gold, Silver, and Bronze Clio Sports Awards.

Key Dates

Entries Open:
April 21st, 2026

First Deadline:
June 5th, 2026

Final Deadline:
September 4th, 2026

What's New

New Medium

Listed below is the new medium for this season. For more information on all mediums and categories, please visit the Mediums page.

  • Linear and Streaming Broadcast Coverage Entries in this medium are for sports broadcast coverage, including linear, streams, & lives, and studio shows taking place during and around sports events.
    • Alternative Broadcast
    • Brand Identity
    • Comprehensive Broadcast Experience
    • Graphics Package
    • Partner & Sponsor Integration
    • Promotional Spot
    • Set/Stage Design
    • Use of Data/Statistics
    • Use of Music
    • Use of Talent/Influencer
    • Use of Technology
    • Video Package

 

Revamped Medium

Listed below is the revamped medium for this season. For more information on all mediums and categories, please visit the Mediums page.

  • Film This medium will now have content-based categories, rather than duration-based.
    • Broadcast
    • Commercial Brand (Short-Form)
    • Commercial Brand (Long-Form)
    • Documentary Storytelling
    • Film or Show Teaser/Trailer
    • In-Game/In-Venue
    • Season/Campaign Launch
    • Sports Property/Rights Holder

 

New Categories

Listed below are the new categories for this season. For more information on all mediums and categories, please visit the Mediums page.

Within the Digital/Mobile Medium:

  • E-commerce
  • Emerging Technology
  • Wearables

Within the Esports Medium:

  • Public Relations

Within the Experiential/Activation Medium:

  • Social Good/Community

Within the Gameday Fan Experience Medium:

  • Use of Technology
  • Video Package

Within the Innovation Medium:

  • Linear and Streaming Broadcast Coverage

Within the Social Media Medium:

  • Comprehensive Social Campaign

Within the Sports Betting Medium:

  • Digital/Mobile
  • Social Media