Lightbox
Bronze Award
FanFair
Guinness
Ireland
2025
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Entrant Company
Catapult
Entry Type
Product/Service
Program
Clio Sports 2025
Medium Type
Professional
Medium
Fan Engagement
Category
Branded Entertainment/Content
Guinness is more than a beer brand in Ireland—it’s a cultural institution, deeply embedded in national identity and ritual. Nowhere is this more evident than in its longstanding association with rugby, the only major sport played by a team that represents the entire island of Ireland. In recent years, it has recognised a shift in its role—from celebration to transformation. Our research showed that too often, visually impaired fans are absent from the full match-day experience, with only 0.1% of fans in the 52,000-seat national stadium identify as visually impaired. In collaboration with assistive tech start-up Field of Vision, a new haptic language was developed to translate real-time rugby data into touch, enabling visually impaired fans to feel the intensity and momentum of the game. The experience was co-designed with the community it served, ensuring the result was authentic, meaningful, and built to last. We combined empathy-led design with technological innovation. A hybrid of AI-powered pitch tracking and manual observation ensured accurate, real-time data capture. Central to the campaign was a long-form film following real fan Martin Gordon, with audio description crafted not as an afterthought, but as the lead version — combining clarity with emotion. A creative step towards systemic change in how sport can be experienced, driving awareness, deepening brand trust, and building a more equitable fan culture. • Legacy Commitment: Guinness has committed to scaling the initiative to all Irish home games in 2026, and stadiums across the Six Nations in Europe by 2027 • Awareness Shift: Post-campaign, a shift from -82% to +85% of those exposed reported increased awareness of accessibility issues in sport. • Cultural Perception: Before the campaign, 83% of respondents were unaware of any brand tackling visual impairment in sport. Post-launch, Guinness was firmly associated with driving change. • Brand Impact: 68% of people who had seen the campaign were “much more likely” to support or purchase Guinness products as a result. • Social Engagement: Our film earned over 1.8 million engagements (+5,400% on average branded content on Guinness channels) on social media, sparking national conversations about inclusion in sport. • Behavioural Impact: Only 1% of respondents believed initiatives like FanFair would “not at all” improve the experience for visually impaired fans.
Credits
Creative Agency
Catapult
Dublin
Creative Agency
Catapult
Dublin
Creative Agency
Catapult
Dublin
Creative Agency
Catapult
Dublin
Creative Agency
Catapult
Dublin
Client
Diageo Ireland
Dublin
Production Company
Antidote
Dublin 6
Post Production Company
Penco Post Ltd
Dublin
Production Company
Derby Productions
Dublin
Creative Agency
The Sticky
Dublin
Creative Strategist
Brendan Byrne
Catapult
Creative Director
Steve O'Sullivan
Catapult
Producer
Fran Hogan
Catapult
Executive Producer
Jessica Derby
Derby Productions
Creative Consultant
Bridget Johnson
The Sticky
Director
Ken Wardop
Antidote
Producer
Andrew Freedman
Antidote
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