Lightbox
Shortlist Award
Shelter: Built From the Film's DNA
Shelter
United States
2026
Share:
Facebook Linkedin X WhatsApp

Case Study Video
Execution Image
Execution Image
Execution Image
Execution Image
Execution Image
Execution Image

To see entry media, create an account or log in.
Logging in grants access to Advanced Search
and more Entry Details.

Entrant Company
Sawhorse Productions
Launch Country
United States
Program
Clio Entertainment 2026
Industry Type
Theatrical
Medium
Digital, Mobile & Social Media
Category
Digital & Mobile
Subcategory
Original Games
Shelter is an original film. No franchise, no existing fanbase, and a star whose icon status was built before much of the ticket-buying audience was born. To introduce Jason Statham to a generation raised on games, Black Bear Pictures did not advertise inside a game. It built one. The Fortnite experience was engineered from Shelter's own narrative DNA. The film's premise, a former operative with nothing left to lose defending a girl against relentless assault, maps almost exactly onto the roguelike: endless escalating waves, a protected objective, and a protagonist out of options. Rather than reskinning a familiar format, the game was constructed from those mechanics, so playing it meant playing the film's central dramatic problem rather than looking at its poster. Jason Statham was brought inside it. His likeness, his signature moves, and his voice through dialogue recorded exclusively for the experience, so that players fought alongside his character in a version of Shelter that became theirs. The genre was also the media strategy. A roguelike never ends. You play, you fail, you run it again. The campaign was built to work the same way: play the game, see the film, then do it again. The experience launched ahead of the theatrical premiere and was refreshed for the home entertainment debut, carrying one audience across the full release cycle instead of spending itself on opening weekend. It earned the A-Spot on Fortnite's home page and outperformed not only competing brand activations but the genre around it. Shelter earned $53.9 million globally, then claimed the number one position concurrently across Apple TV, Prime Video, and Fandango.
Credits

To see entry credits, create an account or log in.
Logging in grants access to Advanced Search and more Entry Details.

Duplicate statues available now
Buy a Statue in Digital, Mobile & Social Media to Celebrate Your Team