Lightbox
Gold Award
Lucky Fan Index
Wisła Kraków FC
Poland
2026
Share:
Facebook Linkedin X WhatsApp

Case Image / Board
Case Study Video
Execution Image

To see entry media, create an account or log in.
Logging in grants access to Advanced Search
and more Entry Details.

Entrant Company
VML Poland
Entry Type
Teams, Leagues, Governing Bodies, & Associations
Launch Country
Poland
Program
Clio Sports 2026
Medium Type
Professional
Medium
Experiential/Activation
Category
Digital/Mobile
The strategy was to build an activation around something fans already felt, rather than ask them to participate in an unrelated promotional activity. Football supporters attach meaning to their presence. They remember the victories they witnessed, repeat lucky rituals and believe that being there can make a difference. Lucky Fan Index translated that emotional investment into a digital experience with an immediately personal invitation: discover how lucky you are for your team. The experience connected three elements: personal discovery, ongoing participation and tangible recognition. Discovery came from combining attendance histories with detailed match statistics. Instead of presenting the same content to everyone, the platform gave each supporter a score rooted in the games they had attended. The club’s history became something they could explore through their own involvement. Participation came from the ability to track and compare indexes. The score was not simply a result to view once; it was an evolving point of interest connected to the football season. Comparison added friendly competition to a shared passion, giving supporters another reason to discuss the club and revisit the experience. Recognition brought the digital idea into the physical world. VIP-box upgrades rewarded the luckiest supporters with an enhanced stadium experience, while Fan Shop discounts gave the unluckiest a positive outcome too. Together, these elements connected digital interaction with the behavior Wisła needed most: returning to the stadium. Following launch, average attendance reached a league-leading 26,183, up 42.2% from the previous season. The initiative also generated 228 publications with an estimated reach of 7.7 million.
Credits

To see entry credits, create an account or log in.
Logging in grants access to Advanced Search and more Entry Details.

Duplicate statues available now
Buy a Statue in Experiential/Activation to Celebrate Your Team

No ads found or there was an error fetching the data.

Ads of the World

No ads of the world found.